Foundations in sound design for interactive media : a multidisciplinary approach / edited by Michael Filimowicz
Material type:
- 9781138093942
- 777.53 FIL
- 23
Item type | Current library | Call number | Copy number | Status | Barcode | |
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Main Library | 777.53 FIL (Browse shelf(Opens below)) | 1 | Available | 47314 |
Cinematic Sound Design for Players - TOM A. GARNER.............................
Aleatory Acoustics, Mechanics and Aesthetics: Game Sound Design With Audio Controllers and Their Interfaces - SHELDON SCHIFFER........................
Designing Game Audio Based on Avatar-Centered Subjectivity - JONATHAN WEINEL AND STUART CUNNINGHAM........................
Presence and Biofeedback in First-Person Perspective Computer Games: The Potential of Sound MARK - GRIMSHAW-AAGAARD........................
Composed to Experience: The Cognitive Psychology of Interactive Music for Video Games - HANS-PETER GASSELSEDER........................
Interfaces for Sound Installation - GREG CORNESS, KRISTIN CARLSON AND PROPHECY SUN........................
Sound Spatialization - ENDA BATES, BRIAN BRIDGES AND ADAM MELVIN........................
Thinking Sound-Motion Objects - ROLF INGE GODØY........................
Climb! A Composition Case Study: Actualizing and Replicating Virtual Spaces in Classical Music Composition and Performance - MARIA KALLIONPÄÄ AND HANS-PETER GASSELSEDER........................
Interactive Music on the Web - SANG WON LEE, BENJAMIN TAYLOR AND GEORG ESSL........................
Auditory Cue Design - DAVID MCGOOKIN........................
Soundscape Generation Systems - MILES THOROGOOD........................
Sound Effect Synthesis - DAVID MOFFAT, ROD SELFRIDGE AND JOSHUA D. REISS ........................
Audio Augmented Reality for Interactive Soundwalks, Sound Art and Music Delivery - DAFNA NAPHTALI AND RICHARD RODKIN........................
Soundscape Online Databases State of the Art and Challenges - MILES THOROGOOD AND PHILIPPE PASQUIER
"This volume provides a comprehensive introduction to foundational topics in sound design for interactive media, such as gaming and virtual reality; compositional techniques; new interfaces; sound spatialization; sonic cues and semiotics; performance and installations; music on the web; augmented reality applications; and sound producing software design. The reader will gain a broad understanding of the key concepts and practices that define sound design for its use in computational media and design. The chapters are written by international authors from diverse backgrounds who provide multidisciplinary perspectives on sound in its interactive forms. The volume is designed as a textbook for students and teachers, as a handbook for researchers in sound, design and media, and as a survey of key trends and ideas for practitioners interested in exploring the boundaries of their profession"--
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